HOW TO PLAY TIRAZO
TIRAZO is a battle of football intuition, risk management, and squad construction. Review the tactical rules below to assemble championship squads and outsmart your rival AI.
THE HIDDEN ONE — BLIND DRAFT
In The Hidden One, your goal is to build an 11-player squad in a 4–3–3 formation. Each round you face a critical decision: keep the footballer you see, or give him to your rival AI and risk the classified card.
The draft follows a strict 11-position sequence: GK, RB, CB, CB, LB, CM, CM, CM, RW, ST, and LW. Each round draws from a random club in your selected league.
Keep Him: The visible player joins your starting XI. The rival AI receives the mystery hidden footballer.
Give Him: You send the visible player to the AI, and you receive the mystery hidden footballer.
You possess exactly 1 Scout Token per match. Spending your token peeks at the hidden player's rating band (e.g. 80–84 OVR vs 85+ Elite) before locking in your decision.
After Round 11, squads enter the verified 2D broadcast simulation. Realistic football physics, through balls, headers, and set pieces determine the final result.
TACTICAL TIP: If the visible footballer is an 86+ superstar in a key position, keeping is safe. But if an 80 OVR winger appears from an elite club, the hidden alternative could be an 88+ world-class attacker!
AUCTION MADNESS — BIDDING WAR
In Auction Madness, you battle a local rival AI across 14 high-stakes bidding lots to construct a compact 7-a-side team (1 GK, 2 DEF, 2 MID, 2 ATT). Manage your purse, exploit the AI's budget constraints, and avoid costly out-of-position penalties.
Both managers start with 100 coins. Bid increments (+5, +10, +20) test your financial discipline. Overpaying early leaves you vulnerable in later lots!
Each player lot has a bidding countdown. Placing a bid resets the gavel timer. Pass if the price escalates beyond your calculated valuation.
Assigning a player to their natural position preserves 100% of their OVR. Forcing a winger into defense or an attacker in goal incurs severe penalties (-15 to -30 OVR).
Once both managers possess 7 players, the match simulation calculates defensive stops, midfield territory, and goal conversions to declare the match winner.
AUCTION STRATEGY TIP: Watch the AI's remaining coin balance! If the AI runs low on coins, you can secure world-class midfielders for initial base bids.
MANAGER PROGRESSION & XP
Every completed match awards Manager XP based on match performance. Your manager rank climbs from LVL 1 upwards along a deterministic threshold curve.
| MATCH OUTCOME | CLASSIC (11 V 11) XP REWARD | AUCTION (7 V 7) XP REWARD |
|---|---|---|
| VICTORY (WIN) | +100 XP | +120 XP |
| DRAW | +60 XP | +70 XP |
| DEFEAT (LOSS) | +40 XP | +40 XP |
*Note: XP is awarded strictly once upon match completion. Replaying or reviewing match recap screens is idempotent and awards zero duplicate XP.